Story Frameworks

Proven templates to structure your narrative

8 Essential Events

Nor Sanavongsay

I adapted this structure from other frameworks, this structure is optimized for children's books (32 pages). It focuses on clear character agency and pacing.

  1. Character living their life — Introduce main/sub characters living their mundane life. (Pages 1-6)
  2. Problem arises — An obstacle appears or something provokes action. (Pages 7-8)
  3. Acknowledge problem — Main character realizes the problem and tries to solve it. (Pages 9-12)
  4. Attempt to solve problem — They try and fail a few times, but they must be the one acting. (Pages 13-20)
  5. Find a solution — The main character finds a way to solve the problem. (Pages 21-26)
  6. Situation intensifies — The solution makes things worse (Climax). (Pages 27-28)
  7. Resolution — The problem is resolved; character gets what they want or deserve. (Pages 29-30)
  8. Learned a lesson — Discovery about self/others and what was learned. (Pages 31-32)
Examples: A Sticky Mess, Mommy Eats Fried Grasshoppers, The Cat in the Hat

The Hero's Journey

Joseph Campbell

The monomyth pattern found in myths and stories worldwide. A hero ventures from the ordinary world into adventure, faces trials, and returns transformed.

Act I: Departure

  1. Ordinary World — The hero's normal life before the adventure
  2. Call to Adventure — A challenge or quest presents itself
  3. Refusal of the Call — Initial reluctance or fear
  4. Meeting the Mentor — Guidance from a wise figure
  5. Crossing the Threshold — Commitment to the journey

Act II: Initiation

  1. Tests, Allies, Enemies — Challenges and new relationships
  2. Approach to the Inmost Cave — Preparing for major challenge
  3. The Ordeal — The central crisis or battle
  4. Reward (Seizing the Sword) — Achievement or treasure gained

Act III: Return

  1. The Road Back — Beginning the journey home
  2. Resurrection — Final test, death & rebirth
  3. Return with the Elixir — Hero returns transformed
Examples: Star Wars, The Lion King, Harry Potter, Finding Nemo

Save the Cat!

Blake Snyder

A popular screenwriting formula with 15 story beats that hit at specific page counts. Named after the advice to have your hero do something likable early on.

Act I: Setup

  1. Opening Image — Sets the tone and shows the "before"
  2. Theme Stated — Someone hints at the lesson
  3. Setup — The hero's world and flaws
  4. Catalyst — Life-changing event happens
  5. Debate — Hero resists change

Act II: Confrontation

  1. Break Into Two — Hero enters the new world
  2. B Story — The love story or friendship begins
  3. Fun and Games — The promise of the premise
  4. Midpoint — False victory or false defeat
  5. Bad Guys Close In — Problems intensify
  6. All Is Lost — The lowest point
  7. Dark Night of the Soul — Hero wallows in defeat

Act III: Resolution

  1. Break Into Three — Solution found using A + B stories
  2. Finale — Hero proves they've changed
  3. Final Image — Opposite of opening image
Examples: Miss Congeniality, Legally Blonde, Elf, The Hunger Games

Pixar's 22 Rules

Emma Coats / Pixar

Storytelling wisdom distilled from Pixar's story artists. Not a structure, but principles that make stories emotionally resonant.

#1

You admire a character for trying more than for their successes.

#2

You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be very different.

#3

Trying for theme is important, but you won't see what the story is actually about till you're at the end of it. Now rewrite.

#4

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5

Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.

#6

What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7

Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8

Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.

#9

When you're stuck, make a list of what WOULDN'T happen next. Often the material to get unstuck will show up.

#10

Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.

#11

Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.

#12

Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13

Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.

#14

Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.

#15

If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16

What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.

#17

No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.

#18

You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19

Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20

Exercise: take the building blocks of a movie you dislike. How do you rearrange them into what you DO like?

#21

You gotta identify with your situation/characters, can't just write 'cool'. What would make YOU act that way?

#22

What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Examples: Toy Story, Up, Inside Out, Coco

Kishōtenketsu

East Asian Tradition

A four-act structure from East Asian storytelling. Unlike Western structures, it doesn't require conflict. Instead, it relies on contrast and twist.

起 Ki

Introduction

Introduce characters, setting, and the world. Establish the normal state of things.

承 Shō

Development

Deepen the story. Follow the ideas introduced. No dramatic conflict needed.

転 Ten

Twist

The unexpected turn. Something that puts everything in a new light. Contrast, not conflict.

結 Ketsu

Conclusion

Reconcile the twist with the earlier parts. Show the new understanding.

Examples: My Neighbor Totoro, many manga chapters, haiku poetry

The Story Spine

Kenn Adams

A simple fill-in-the-blank template for improvisation and storytelling. Perfect for quickly outlining any story idea.

Once upon a time there was ___.
Every day, ___.
But one day ___.
Because of that, ___.
Because of that, ___.
Because of that, ___.
Until finally ___.
And ever since then ___.
Used by: Pixar, improv theaters, writing workshops worldwide